Development diary 6

Sylvester Hansen


What you see here is is actually a bit of a special piece of concept art. 

This is the last piece that was drawn while we were still planning for our game to be an FPS single player experience along the lines of amnesia or outlast.

To be fair, this piece was not the deciding factor, which changed our minds. what changed our minds were long and rather tiresome conversations between the core team about the kind of game we wanted to make.

We were all in agreement that the game should be an unique horror experience, but bringing that from our vague concepts to an actual playable demo, proved harder than we thought it was going to be. 

In the end we decided to scrap the idea of doing anything in 3D, as it would be too taxing for us as a team to create something we would be…

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